To balance a Binary Search Tree (BST), the idea is to rebuild it in a way that the height difference between left and right subtrees is minimal. We do this by leveraging the inorder traversal property of BSTs, which gives us the sorted list of elements.
Case 1: Tree with Multiple Nodes (e.g., [1, 2, 3, 4, 5])
In this case, the BST might be skewed — all nodes lie to one side (typically right). If we perform an inorder traversal, we get a sorted list: [1, 2, 3, 4, 5]. We now take the middle element (in this case 3) and make it the root. The left half [1, 2] becomes the left subtree, and the right half [4, 5] becomes the right subtree.
We recursively repeat this process for each half. The result is a balanced BST where no side is significantly deeper than the other, and we maintain BST properties.
Case 2: Perfectly Balanced Input (e.g., [1, 2, 3, 4, 5, 6, 7])
If the input BST is already balanced, performing the balancing operation doesn't change its structure — though the algorithm still follows the same steps. The middle of [1, 2, 3, 4, 5, 6, 7] is 4, making it the root, and we recursively build the left subtree from [1, 2, 3] and the right from [5, 6, 7].
This case helps confirm that the algorithm doesn't break existing balance, and simply reuses a good structure.
Case 3: Single Node Tree (e.g., [5])
A BST with only one node is trivially balanced. The algorithm treats the only node as the root and does nothing more. It's an important edge case to verify your solution handles minimal input correctly.
Case 4: Empty Tree (e.g., [])
An empty tree is already balanced, as there's nothing to process. The algorithm should handle this gracefully by returning null or equivalent empty root, without errors or unnecessary operations.
Why This Approach Works
This approach ensures optimal balancing because each recursive step divides the tree into two halves, like a binary search. We always pick the middle value as the root, keeping both subtrees as equal in size as possible. This method guarantees a tree of minimal height and is widely used in balancing scenarios like AVL and Red-Black Trees.